Macbook color picker1/1/2024 I can translate the values to Hex in an outside program and I’m good. In the meantime, Hex colors are a fine workaround. Coloree offers simple and comfortable way to work with colors feels very native on macOS. Choose colors using familiar old-good default Mac color picker and extract text values to use in your designs or developments. Woof! Sorry for venting, but I needed to get that off my chest.Īnyway… I wish I understood the algorithmic mechanics of the issue, because then I could write an add-on to correct it. Beautiful customizable screen color picker with AR companion. How many samples are you using, bro? Why can’t I control the AB Preview render settings, or even just copy/paste from one to the other? I mean, why the Preview in Properties > Material Properties can generate in seconds, but the Asset Browser version takes days is vexing. But as I mentioned earlier, doing 3D on a Mac seems to be an inherently flawed approach.įor example, when I Mark as Asset materials that have displacement, subsurface, or even too many procedural textures, I can take a 20-minute nap and the Asset Browser Preview will still not have generated - if it hasn’t crashed Blender, that is. I am shocked - Shocked, I tells you! - to learn that my Mac is returning wrong data in Blender. So my Mac, Voidium’s Linux, and apoclypse’s PC - which is interesting - are returning an incorrect value with 0.45 = #b3b3b3. Yes, on my Mac #737373 is also 0.171441 in Blender.Īnd according to all my apps, #737373 is correctly expressed as 0.4510. Presuming there’s not a Simple Fix to this that I’m unaware of, I have a workaround and things are good, and I’m fully aware that doing 3D on a Mac is like hammering nails with a wet sock full of pennies, but as it’s year-end, I thought I’d broach the subject here and see if anyone has any comments or thoughts. So when a tut shares Hex color values, the colors match fairly well. Color Picker, the utility application, designed for all Cocoa developers and application designers. My workaround is, rather than using the 0.45 value from the tutorial, I’ll sample the screen color as a HEX value, and use that instead.įortunately, when Blender converts Hex values to RGB, whatever formula it is using seems to produce much more consistent results between platforms. Download Color Picker for macOS 10.10 or later and enjoy it on your Mac. I noticed it when I would follow a tutorial, and when it got to adjusting the ColorRamp, the greys that the PC user was demonstrating came out very different on my Mac. Here’s some new noise on an old topic, but with my machine at least, it seems that Blender renders color differently on Macs and PCs.
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